Thank you

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Timeline:

9 months

Team:

3 UX Researchers

1 UX Designer

My Role:

Product strategy

Secondary research

Feature ideation

Visual design

Tools:

Figma

Miro

Maze

Google Analytics

PRODUCT RE-DESIGN | USER RESEARCH | INFORMATION ARCHITECTURE | UI DESIGN

NOTE: This is a limited-access project for sharing purposes only. Detailed steps and additional information are hidden due to NDA.

The Problem

Why Was INDYCAR Losing Younger Fans?

INDYCAR is fast, thrilling, and high-stakes. But its digital experience? It wasn’t keeping up. We assumed the issue was outdated visuals. We were wrong.

Our research uncovered something deeper:

πŸ›‘ New fans didn’t know where to start.
🎯 Existing fans struggled to find key race information.
⚑ The app lacked the adrenaline rush of a live race.

Strategic Goals & Impact

🎯 Grow a younger fan base while retaining existing fans


β†’ Create experiences that captivate new audiences while fostering long-term loyalty .

🎯 Improve retention & engagement


β†’ Reduce bounce rates, increase session duration, boost user satisfaction.

🎯 Engage and excite users


β†’ Provide visually engaging, interactive content that lowers cognitive load and simplifies navigation.

Research & Key Insights

CURRENT VERSION OF APP:

❌ Ambiguous navigation β†’ INDYCAR 101 blends into the main menu, increasing cognitive load and reducing discoverability.

❌ Content overload β†’ Car specs rely on dense text, lacking visuals, leading to lower engagement and user fatigue.

❌ Disorganized layout β†’ Rules and regulations lack structure, making them harder to navigate and increasing cognitive effort.

Challenges FACED:

Preference for highly visual, interactive content

β†’ Gen Z users found text-heavy layouts overwhelming, reducing engagement.

Limited marketing reach

β†’ INDYCAR’s marketing was not as global as other sports like F1 etc., making it harder to go viral on social media.

Younger audiences were already drawn to F1

β†’ INDYCAR lacked digital presence and social proof.

Lack of access to hardcore INDYCAR fans (35+ age group)

β†’ We had limited direct data on what kept them engaged.

Competitive ANALYSIS:

βœ… F1 and WWE excel in storytelling β†’ Making athletes & cars the centerpiece boosts emotional connection.

βœ… NBA, Cricket and WWE leverage short-form video & interactive stats β†’ Drives high engagement.

βœ… Gen Z prefers immersive experiences over passive content β†’ Static text doesn’t retain attention.

We analyzed other sports to identify best practices in digital fan engagement.

F1

NBA

Cricket

WWE

πŸ’‘ Key Research Insight:

Fans weren’t disengaged. Instead, they were overwhelmed.
πŸš— Too many clicks. Too much information. Instead of feeling the thrill of racing, users were lost in navigation.

David Craske, Head of Digital Experiences & Strategies from INDYCAR put it best:
"We want fans to feel the speed, the intensity… but online, they just feel stuck."

Design Approach

Redefining the Information Architecture:

I led a complete sitemap redesign, ensuring intuitive navigation and prioritizing key sections.

Key improvements:

βœ… Clear content hierarchy β†’ Prioritized engaging & interactive content.

βœ… Streamlined navigation β†’ Reduced cognitive load by restructuring sections.

OUR MISSION

Reimagine the INDYCAR digital experience to engage the next generation of fans.

Design Opportunity: Transform the app into an interactive, visually engaging hub that makes INDYCAR exciting for new fans while retaining existing ones.

UX Problem: Some of the app’s features are information-heavy, text-based approach was overwhelming, leading to high bounce rates and low session duration.

Key Business Problem: Declining engagement from younger demographics threatened the long-term growth of the sport.

DESIGN ITERATIONS:

  • Created rough sketches and Lo-Fi wireframes for initial design concepts.

  • Employed creative exercises like Crazy 8 to brainstorm ideas.

  • Validated designs with stakeholder, social media and fan engagement teams.

INTERFACE DESIGN:

SKETCHES:

LO-FI WIREFRAMES:

We went through two major design iterations, refining based on usability tests:

ITERATION 1:

πŸ”Ή Maximized Information Density: Redesigned layout to display more content at a glance.
πŸ”Ή Rich Visual Integration: Replaced text-heavy sections with images and videos for better engagement.
πŸ”Ή Interactive Personalization: Introduced interactive elements to tailor the user experience.

ITERATION 2:

πŸ”Ή Optimized Information Density: Redesigned layout for quicker interactions, maximizing content visibility.

πŸ”Ή Rich Visual Integration: Embedded videos and infographics, reducing text-heavy sections.

πŸ”Ή Enhanced Interactivity: Added swipeable car breakdowns, interactive race strategy guides, and

BTS (Behind-the-Scenes) content.

FINAL DESIGN ENHANCEMENTS:

βœ… Anatomy of a Race Car β†’ Interactive exploration of car mechanics.

βœ… Race Rules & Track Guides β†’ Visual breakdowns of flags, track types, and strategy insights.

βœ… Behind-the-Scenes (BTS) Content β†’ Exclusive footage of pit crews, engineers, and race-day prep.

βœ… Team & Driver Profiles β†’ Personalized stories and career stats to build fan loyalty.

Redesigned layout for

better visibilty and interactivity

SPORT INTRODUCTION:

Highlight INDYCAR’s uniqueness

to spark interest.

Interactive model of the race car

Exclusive BTS footage

of the teams

Driver Career

Timeline

Exclusive Driver

footage & Stats

Visual breakdown of track types, rules and flags

Prototype

We validated our designs through Heuristic Evaluation, Cognitive Walkthroughs, and Stakeholder Feedback.

Measuring Success: UX & Business Impact

πŸ“ˆ 30% increase in session duration

β†’ Users spent more time exploring the app


πŸ“‰ 25% drop in bounce rates

β†’ Users found what they needed, faster.

πŸ“ System Usability Score (SUS): 4.8/5

β†’ Marked improvement in user satisfaction.

πŸ‘ 85% of users preferred the new interactive features

β†’ Fans stayed longer, engaged more.


⭐ Stakeholders rated the approach 4.8/5

β†’ Confidence in attracting younger audiences.

πŸ’‘ Strategic Planning: Balanced business goals with UX objectives to ensure a scalable design approach.

πŸ’‘ Stakeholder Influence: Worked closely with INDYCAR executives, aligning UX solutions with business needs.

πŸ’‘ Data-Driven Design: Leveraged user testing insights to drive every iteration decision.

πŸ’‘ Cross-Functional Leadership: Collaborated with marketing, and design teams for seamless execution.

This project pushed me to thrive in a fast-paced environment, navigate complex data, and drive strategic UX decisions. It strengthened my ability to:

  • Advocate for UX in business discussions.

  • Influence cross-functional teams & stakeholders.

  • Design for long-term engagement and retention.

Key Takeaways & Leadership Impact

Future Developments

πŸš€ 3D Interactive Race Car Model


β†’ Allow users to deep-dive into engineering details.

πŸŽ₯ Expanded Video Content


β†’ More short-form content to boost engagement.

🎬 More BTS Footage


β†’ Keep users engaged beyond race days, building year-round fandom.

"For the first time, the INDYCAR app feels like part of the race, not just a place to check results."

πŸ’¬ One fan summed it up perfectly:

Powered by Curiosity, Late Nights, and Endless Iterations.

Karthik Anupindi – 2024

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Karthik anupindi

UX Designer